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Beyond two souls concept art2/2/2023 At that time I concentrated mostly in graphic design.Ĭoncept art for the game Beyond: Two Souls ©QuanticDream / Photoshop I spent a few years in some well-known companies at the time. After this, I worked as an art director in the web design industry. I received my Master of Arts in Graphic Art/Design from ESAG Penninghen in 1995. ![]() ![]() Could things be any better? We caught up with him to find out, and to discover his own individual route to the top! Hi, Benoit, its a pleasure to talk to you today! Could you tell our readers a little bit about yourself and how you got into the CG industry? My name is Benoit Godde, I am a French art director/concept artist based in Paris for some years now. Not to mention the critically received Beyond: Two Souls. Now he works as an art director and freelance concept artist, working on such prestigious and award winning titles as Heavy Rain and La Vie en Rose. Each stepping stone has risen the bar that little bit higher, earned him that much more respect. ![]() 2dartist caught up with him in October 2013, before the release of Beyond: Two Souls.Ĭoncept art for the game Eight Days / Photoshopīenoit Godde's career is a shining example of where hard work, perseverance and raw talent can get you. Quantic Dream art director and concept artist Benoit Godde has become known for his moody environments in Heavy Rain.
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